
Here the students will explore the world of Programming & Game Design and learn to think like Software Engineers and Game Developers. The Classes and Camps for programmers range from Scratch Jr for young beginners to advanced languages like Robot C, C, Java, Python, HTML, JavaScript and also to Mobile App Development for advanced programmers. For the passionate game designers, we explore the the world of 3D game development on Unity as well as program in Minecraft.
Children love to play video games. Why not show them how to create their own games instead and channel their interest and creativity! Learning is fun because the visual programming allows kids to rapidly transform ideas into actual programs by connecting blocks. Guided projects are given to the kids and once they are proficient, they can apply what they’ve learned and build their own unique games. Video game based learning and traditional methods don’t need to be mutually exclusive. Game based learning complements the shortcomings of traditional teaching in many ways.
PYTHON :- INTRO. INTERMEDIATE. FOR ROBOTICS
CYBERSECURITY ; JAVA PROGRAMMING
APP INVENTOR
MINECRAFT ‘STEAMING GAMING’
GAME DESIGN & SCRATCH
Python is a programming language that is suitable for beginners. It is easy to read and write. Students learn the Syntax which is the basic set of rules that programming languages use. These rules are Python’s equivalent of grammar and punctuation. Python’s syntax is necessary for structuring a program so that the computer can understand the instructions the programmer is giving it.
Python Programming Intro
Students start with the basics of Python programming language which is one of the widely-used programming languages in the industry today. The introductory course focuses on object-oriented principles, data structures, conditionals, recursions, code readability, compilers vs. interpreters, and leading students to be able to express concepts in fewer lines of code.
Python Programming Intermediate 1
Students learn about object-oriented classes, data structures like Linked Lists and learn to implement different algorithms like Bubble sorts, recursion, size ratio/file density, efficiency coding structures vs. security coding structures, and a review and strengthening of foundational topics.
Python Programming Intermediate 2
The next level in our popular Python curriculum. This course will be called Python Intermediate II but students will mainly focus on DB Queries and Net programming in Python.Net programming is about developing and managing a virtualized multiplayer server instance. Students will be introduced to the basics of how to set up the multiplayer server and program various clients that connect to the server. Using Unity Plugins and Python, students will also create their own 3D games and be able to play with their classmates using the virtual server that they develop themselves. Real-world applications of net programming include popular games such as Fortnite and Minecraft.
Python Programming for Robotics
If the children had worked with Robots like NxT or EV3 in the past, you would know that they wrote programs in “block code” which is a predefined set of functions provided by the Robotics software. With Python for Robotics, children learn to write ACTUAL CODE in Python to make Robots work for them. This allows the students to go past what “block code” provides and for them to be able to implement and execute more complex functions that are customizable and fully functional.This is where the rubber meets the road – where our students are building real time applications in the world of robotics. We can extend it to AI too but we start with Robotics.
JAVA Programming
Software Engineering in Java Course 101:This course uses a disciplined approach to problem-solving, software methodology, and algorithm development using Java. Topics include syntax, input/output, methods, data types, arrays, strings, and debugging.General Purpose:The course provides a foundation for students to write code in Java from scratch in order to successfully take more advanced Java courses revolving around advanced topics such as object-oriented programming. Upon successful completion of this module, students can expect to write small functions and methods to implement basic algorithms and begin to understand the idea of object-oriented methodology.
Students will develop critical thinking skills to design the solution to the problem, engage in discussions with classmates to enhance learning, and implement the solution. Upon completion of the course, students advance to the next module of the Java Programming Fundamentals course.
CYBERSECURITY COURSE
This course is an introduction to various aspects of cybersecurity. Students will be working through and learning different sides of the world of cybersecurity and covering concepts such as: Encryption/Decryption, Reconnaissance, Security Scanning, Exploitation, Passive and Active Defense, Development of a Security Mindset, Networking, etc. Students will be learning defensive techniques (Blue Team) in order to secure and protect systems and data as well as offensive techniques (Red Team) necessary to exploit said systems and data.
Python Programming
Python is a programming language that is suitable for beginners. It is easy to read and write.
Students learn the Syntax which is the basic set of rules that programming languages use. These rules are Python’s equivalent of grammar and punctuation. Python’s syntax is necessary for structuring a program so that the computer can understand the instructions the programmer is giving it.
MIT APP INVENTOR
MIT App Inventor is a software programming tool where students learn to build functional apps for smartphones and tablets. Students learn how to get their first app up and running in the very first class. They learn blocks-based tool to create complex, high-impact apps in significantly less time than traditional programming environments. Blocks-based coding programs inspire intellectual and creative empowerment for kids. The curriculum is based on teaching students to think computationally: to decompose problems, abstract and modularize, reuse and remix existing solutions, and to test fully to arrive at a working solution. Students will use MIT App Inventor, a blocks-based programming language with a development environment that runs in a browser, to design and build mobile apps. Students build their digital confidence and become empowered to create, rather than just use technology in their lives.
Children love to play video games. Why not show them how to create their own games instead and channel their interest and creativity!
The Minecraft S.T.E.A.M & Video Game Learning program stands on its own as an independent learning program. Monthly plans and annual memberships are available. Students can enroll anytime during the year, since they experience the fun of leaning thought engaging video games at their own pace. This program is geared towards the Neutrons and Electrons age groups. See the location specific pages for class schedules.
Minecraft S.T.E.A.M & Video Game Learning is offered as a parallel program at Science Cosmos, to which students can enroll separately, or in addition to the Hands on STEM Program. Multi Program discounts are available.
Minecraft Education
The Minecraft STEAM Learning course retains the magic of the Minecraft video game, while adding elements to it that facilitate learning concepts in S.T.E.A.M (Science Technology Engineering Arts Math). It is a powerful bridge between physical and virtual classrooms, fostering critical 21st century skills. Student learn age appropriate Lessons in a way they immensely enjoy, aligned with curriculum standards.
Unlike traditional Minecraft the STEAM learning course offers a controlled or coated environment rather than an open-ended Minecraft world. Being in the Minecraft world makes it irresistible and Kids explore and learn by observation and problem solving.
Founder Sharp Magazine
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VIDEO GAME DESIGN
In the Video Game Design and Learning course offered by Science Cosmos, students learn game programming while working on game-like puzzles and projects within a graphical interface. The game programming activities are designed to teach students computational thinking and the basics of computer programming. Students solve puzzles by programming visual code blocks to achieve a goal. In the process they learn how to create a video game step by step. Kids learn at their own pace and stay motivated as they earn badges by completing each game-like lessons.
SCRATCH PROGAMMING
Students can use Scratch (3.0) software to code interactive stories, animations, and games. In the process, they learn to think creatively, reason systematically, and work collaboratively — essential skills for everyone in today’s society. When students learn to code easily on the graphical interface, they learn important strategies for solving problems, designing projects, and communicating ideas.
Children love to play video games. Why not show them how to create their own games instead and channel their interest and creativity!
Learning is fun because the visual programming allows kids to rapidly transform ideas into actual programs by connecting blocks. Guided projects are given to the kids and once they are proficient, they can apply what they’ve learned and build their own unique games. Video game based learning and traditional methods don’t need to be mutually exclusive. Game based learning complements the shortcomings of traditional teaching in many ways.
This tracks explores the world of STEM – giving a strong foundation to build on in the area of Physics, Technology and Engineering. Classes and Camps such as Early STEM, Intermediate STEM, Bridge Engineering, Pneumatics, Renewable Energy, Life Sciences, Rocket Science and Engineering, etc give a beginner as well as an advanced learner to reinforce their concepts and create their own unique models with hands-on building challenges.
This tracks explores the world of Robotics – whether it is with Legos or with several new Robot blocks that we have. Classes and Camps in this track allow learners to not only build the robots but also program them so that the robots perform the actions that they are designed to do. Several challenge problems (including some from advanced Robotics Competitions like FLL and Vex) are given to students for them to ideate and solve and implement.